Domifare sisidomi

‘Domifare sisidomi’ means ‘live code’ in solresol, which is the first ever ‘constructed language’. That is, it was the first ever language to be intentionally designed. And, as this was a new idea, the creator, François Sudre, apparently felt like new syllables were needed. He used musical tones.

This last weekend, I played at an algorave in Newcastle with tuba and algorithms. The idea was to use a foot pedal to control things, but (despite working perfectly at home), it was non-responsive when the gig started, so my set included some live coding. Live coding with one hand while holding a tuba is not terribly efficient and it’s impossible to live code and play tuba at the same time . . . unless, playing the tuba is the live coding.

And thus, I’ve now specified an ixi lang-like language, domifare sisidomi. It’s a bit sparse, but there’s only so much a player can be expected to remember.

All variables are loops. There are three built in: solfasire, solfasisol and soldosifa (low percussion, high percussion and bassline). These are entered by playing the name of the variable followed by a rhythm or melody. As there is more than one kind low or high percussion instruments, different ones can be specified by playing different pitches.

The full (rough, unimplemented) specification follows:

// Enter a loop

solfasire [rhythm] //kick & toms
solfasisol [rhythm] // higher drums
soldosifa [melody] // bassline

larelasi [4 notes = the name] [melody] // declare a new loop

// start stop and modify a loop

dolamido [name] -- silence loop
domilado [name] -- resume loop
mifasol [name] -- raise an octave
solfami [name] -- lower an octave

lamidore [name] [rhythm] -- add notes to the loop
dosolresi [name] -- randomise loop // shake in ixilang

// every time a loop is changed by playing in new notes, shaking or adding, it gets added to a list of rhythms

// moving between loops in the list

misisifa / fasisimi [optional name] - move to next or previous rhythms
misoldola [optional name] - move to a random rhythm

// if no name is given, applies to all playing loops

// control structures

refamido - die

sifala dofadore [number] [next/prev/rand/randomise/chance/octave shift] [optional name] -- repeat the command x times

larefami [number] [next/prev/rand/randomise/repeat/octave shift/die] [optional name] - x in 8 chance of doing the command

//numbers

redodo - 1
remimi - 2
refafa - 3
resolsol - 4
relala - 5
resisi - 6
mimido - 7
mimire - 8

Published by

Charles Céleste Hutchins

Supercolliding since 2003

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